These pesky poltergeists are found in abandoned zoos, fairgrounds, and certain foggy London street corners. Their playful telekinesis, while amusing, can quickly turn to destructive chaos if they are provoked or threatened. Some research suggests that a focused blast of electrically charged steam will dissolve the apparition, but field tests have proved inconclusive.
This fearsome creature lures the unsuspecting inventor with a pot full of funding. He then attacks, using trickery, inexplicable manifestations, and shillelaghs. He can be defeated only by a potato fired at high velocity.
The irascible troll makes its dwelling under bridges and byways, where it frightens away passerby with threats and massive pieces of weaponry. This creature is extremely dangerous; however, it can be soothed with gentle music. The troll is often afflicted by nearsightedness, and care should be taken to stay well within its peripheral vision.
Although first-hand accounts vary, the reclusive count exhibits many of the symptoms of VAMPIRISM, including an abhorrence of garlic, a failure to appear in mirrors, and a weakness for abruptly appearing at one's shoulder. Like many vampires, he claims that he does not drink. Wine. Vampires can be most effectively defeated by sunlight, although the traditional method of staking, holy water and decapitation will also prove effective.
Little is known about the habits and origins of these shades. Their interaction with humans appears to be at random, and range from the mildly irritating to the unexpectedly helpful. Their capture or eradication has proved exceptionally difficult. Reports of their activities continue to flood in, but their veracity has always been subject to doubt.
Time and time again members of the League of S.T.E.A.M. have found themselves butting heads with these scoundrels. Obscure in origin, their purpose unknown, resourceful, clever, and utterly merciless, they caused much trouble for Crackitus long before the formation of the League of S.T.E.A.M.
Considered extinct by most experts, these enormous meat eaters have apparently managed to survive in remote regions such as the Gwangi Caldera. Ferocious, ravenous, and quite territorial, they require large amounts of meat to survive. It is theorized that their main source of food in this age are giant rats.
More than merely the preserved dead of ancient Egypt, mummies are prone to murderous outbreaks wherever they are found. Museums, due to the number of preserved cadavers on display, can be particularly dangerous for this reason. These attacks are not random in nature but are motivated by a curse or other relics of magic. Crackitus has discovered, much to his delight, that fire is particularly effective at dispatching them.
Unwary tourists the world over have the bad fortune to find themselves the victims of cursed idols. The hexed idols nown as Tikis find their origins in the islands of the South Pacific and can cause numerous maladies: from skin blemeshes, to uncontrollable digestive evacuation, to auditory annoyance. Once the curse is active, it can be nearly impossible to dissuade these tenacious little sculptures. If no tribal shaman is at hand, you may be out of luck! The best strategy is to leave them in the temples and caves where found.
The scourge of sailors everywhere this fearsome beast calls all the Seven Seas its territory. Seamen since before the era of the Classical Greece have had tales to tell of their brush with briny death at the tentacles of the Kraken. Few have laid eyes upon more of this beast than the tips of its crushing tentacles, fewer still have lived to speak of it!
Garden statuary at its worst! These ceramic nightmares are known to infest gardens and lawns all across the Western Hemisphere. They may be slight of stature but that is more than made up for by the vicious attitude they display and their habit of hunting in packs. The prey of the predatory Garden Gnomes are lulled into a false sense of safety by the Gnome’s deceptively harmless appearance. Finally, their strongest stalking technique is also their greatest weakness. They become so still while being observed that they do not, nay cannot, move at all while being observed. The best defense one has against these pernicious bearded horrors is to keep one’s eyes open at all times!
There are many ways to coax a cadaver into rising from its grave... and none of them are pleasant. Curses, eldritch spells, poxes and contagions can all send the occupants of a local graveyard out in search of a bite to eat. To date, the League has cataloged over 20 causes of rampant corpse re-animation!
Dr. Herbert Griffin, experimental chemist and one of Crackitus's old school chums, managed to render himself transparent to visible light. In seeking assistance from Crackitus on a solution to this perplexing problem he nearly became corrupted by the pranking potential it presented. Were he to remain invisible, he would surely become an opponent to be reckoned with. Thankfully the solution to one problem served as the solution to the other!
These diabolical instruments are used by practitioners of Voodoo, known as a Houngan, to enact curses upon and to control their victims. Constructed in the likeness of the victim they grow in power the closer the likeness can be made. This is achieved by placing hairs, nail clippings or other samples of the victim within the doll. The resulting symmetry between doll and target allows the Houngan to enact his evil will as he sees fit.
Not undead per se, these animated skeletons are the festive spirits of the ancestors of various Central American communities. Allowed back to the mortal plane for a single night on All Hallows Eve they roam the vicinity of their resting places and former homes not in search of living flesh or human brains but in search of FIESTA! The only true danger they pose is if they decide to "help" one along the path to becoming an ancestor oneself!
Intended to be Albert Able Esq.'s perfect mate, this individual was assembled by the well-meaning but clearly misguided Coyote and Baron Von Fogel. Upon animation she imprinted, somewhat in the manor of a baby duck but in a decidedly more romantic way, not upon Albert Able Esq. but on Von Fogel! The matter was sorted by Katherine Blackmoore however the subject's final disposition remains unknown.
Little is known of the vegetative entity known as "Damon." Rumor and innuendo describes the creature as being a fearsome and terrifying danger to all who live near the bayous of Louisiana. Upon her encounter with Damon, Lady Potts was able to determine once and for all that the fabled Swamp Man was a kind and gentle soul. Subject has been voluntarily relocated to the League Manor's garden in order to preserve and protect this unique fusion of flora and fauna. Note: Feral Garden Gnome populations have dwindled to insignificance since Damon's arrival.
Though summoned by a faux viking talisman, She is no imitation Valkyrie. She is a Valkyrie of Valhalla and she holds the fate of men in her hands. Her duty is to select slain warriors then prepare them for the coming battle of Ragnarok. Her untimely and accidental summoning by Jasper Mooney nearly ruined Lord Jareth's Masquerade ball, lucky quick thinking by Albert Able saved the day!